Artificial intelligence for computer games : an introduction /
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Glavni avtor: | |
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Format: | Knjiga |
Jezik: | English |
Izdano: |
Wellesley, Mass. :
Peters,
cop. 2004.
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Teme: | |
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001 | 9267478 | ||
003 | SI-MaCOB | ||
005 | 20041220000000.0 | ||
008 | 041220s2004 xxua |||||||||1 ||eng c | ||
020 | |a 1568812086 | ||
040 | |a KTFMB |b slv |c SI-MaIIZ |d KTFMB |e ppiak | ||
080 | |a 004.92 | ||
082 | 0 | |a 794.8/1526 |2 22 | |
100 | 1 | |a Funge, John David, |d 1968- |4 aut | |
245 | 0 | 0 | |a Artificial intelligence for computer games : |b an introduction / |c John David Funge. |
260 | |a Wellesley, Mass. : |b Peters, |c cop. 2004. | ||
300 | |a X, 146 str. : |b ilustr. ; |c 24 cm. | ||
504 | |a Bibliografija (str. 133-141) in kazalo. | ||
650 | 0 | 0 | |a Computer games |x Programming. |
650 | 0 | 0 | |a Artificial intelligence. |
653 | 0 | |a računalniške igre |a umetna inteligenca |a programiranje |a NPC | |
653 | 0 | |a computer games |a programming |a artificial intelligence |